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Amiga Plus 2002 #11
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Amiga Plus CD - 2002 - No. 11.iso
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Games
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ExperimentNet
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Experiment.Guide
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.txt
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Amigaguide Document
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2002-10-28
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1,366 lines
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Experiment Documents
Control
Moonlight.med
Contents
About
Instructions
Identify
Contents
The Experiment
# Copyright
1996 DAS Software
. 23 March 1996
1 - F1 Licenceware -
The plot.
How do I play The Experiment?
How do I install The Experiment?
What do I need to run it?
Legal wrangling.
Who wrote it?
Who do I write to for help?
What other games will be made?
)What other games are currently available?
Plot
Instructions
Installation
Requirements
Copyright
Credits
Correspondence
Future
Other games
The Plot
Instructions Menu
Hard Drive Installation
System Requirements
Copyright
Credits
Correspondence
Future Releases
Other Games Available
About
Instructions Menu
Identify The Music
The Plot
KIn the game, YOU play the part of - clean cut, shade wearing,
Bud Lightning
Aall round nice-guy (except he doesn't wear shades) as he tries to
Nsave a Primitive Tribe from extinction after his base is destroyed by the Evil
LStingons. Along the way, you do a whole lot of other stuff, such as capture
Msmall furry creatures, kill aliens, negotiate dark forests and mountainsides,
Ldiscover Lost Alien Cities and generally save the Universe from Destruction.
GYou may remember the Stingons from . Yes, they are the same
Starbase 13
KStingons. In fact, the whole universe is the same - the UP and everything.
GAnother link is that Bud is an old academy friend of Yeno Hou's younger
6brother, Duno Hou. This is not mentioned in the game.
Contents
About
Instructions Menu
Identify The Music
Instructions
General instructions.
%What the verbs are, and what they do.
How to load and save games
)Commands other than those detailed above.
Honest John's Handy Hint Shop.
Instructions
Verbs
Load/save games
Other commands
Helpful Hints
Contents
About
Identify The Music
Instructions
Verb Commands
Loading And Saving Games
Other commands
Helpful Hints
LControl is via the mouse. To make Bud walk, move the mouse pointer to where
9you want Bud to walk to, and click the left mouse button.
DThe icons in the control screen (pictures of keys, a mouth, etc) are
Kverbs; click on a verb, and then an object, and Bud will perform the action
Kon the object. For example, if you clicked on Dexter Fletcher, then on the
KKill button, Bud would crush Dexter into his component atomes. Needless to
Hsay, this example is not contained in the game. But only because I just
told you what to do.
FTo use a verb, click on the appropriate icon with the left button, and
Lthen the object with the RIGHT button. Otherwise, Bud will simply walk over
to it. An object is either:
! - A thing in a room, eg. a table
H - A word in the inventory (the large black window in the control panel)
HMove the mouse over the object or word, and it's name will appear in the
$smaller window of the control panel.
Contents
About
Instructions Menu
Identify The Music
The verb icons are as follows:
EXAMINE (an eye)
M - Click an object in a room, and Bud will walk over to it and describe it to
you.
TAKE (an upwards-pointing arrow)
- Take an object.
#OPERATE (an arrow pushing a button)
- Operate a single object.
(USE (an arrow pushing a key into a hole)
H - Use one object on another. The first object is usually held in Bud's
J inventory. It can also be used to give an object to another character.
TALK TO (a mouth)
H - Talk to another character. Various phrases are offered; click on one
with the left mouse button.
Contents
About
Instructions Menu
Identify The Music
5The following can be pressed at any time in the game:
! M - Memory remaining
* V - GRACPlayer version number
@ Q - Quit (left mouse confirms, right mouse cancels)
, Ctrl C - Quit (no confirm necessary)
Contents
About
Instructions Menu
Identify The Music
OFirst, create a disk called 'saves' through Workbench (see Workbench manual for
Ninfo on how to do this). If you have a hard drive, you don't need to do this.
MTo save a game, press SHIFT and F1 - F10. Press either the left mouse button
/to confirm this, or the right button to cancel.
PTo load a game, press F1 - F10, and then the mouse in the same way as the above.
?If a saved game is not found, the game will continue as normal.
:Floppy owners will then be asked to 'Insert Volume Saves'.
#Up to 10 saved games are available.
LA saved game can be loaded at any time, but saving is not available during a
4cut-scene (when the player has no control over Bud).
HMake sure you have not got Caps Lock on; the computer will think you are
Ipressing SHIFT, and will save a game instead of loading it. Frustrating.
Contents
About
Instructions Menu
Identify The Music
JExamine everything. This will give vital clues as to the object's use, if
Mit has one. There are plenty of red herrings about, eg. false leads, useless
Lobjects (such as IBM-compatible PC's and Bill Gates), but all of the puzzles
Hare logical (Captain). The key to success, apparently, is to think like
John.
< DO NOT DO THIS IF YOU VALUE YOUR SANITY.
You have been warned.
Contents
About
Instructions Menu
Identify The Music
4To install The Experiment to a hard drive, you must:
G 1. Copy the 'Install' program to a suitable draw on your hard drive.
K There should be around of free space (to be on the safe
2.5 megabytes
side).
; 2. Double-click the 'Install' program on the hard drive.
& 3. Wait for the program to install.
JWhen disk accessing has completely finished, remove The Experiment disk(s)
/and double-click the 'Experiment' icon to play.
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7The minimum system requirements for The Experiment are:
- Workbench 2.04+
- 1 megabyte RAM
- A mouse
=A basic A600 will do, but a souped-up A500 could run it, too.
It plays best with:
! - A second disk drive/hard drive
- A monitor
- An accelerator
- Fast RAM.
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The Experiment is copyright
DAS Software 1996.
KThe Experiment is Licenceware and, as such, cannot be distributed by anyone
Iother than F1 Licenceware, or modified in any way without our permission.
BIt was written using the GRAC V2.00 system, also available from F1
Licenceware (
16.99), which itself was written in AMOSPro V2.00.
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JThe Experiment was written in AMOSPro V2 with the Craft 2 Turbo extension,
and GRAC V2.00
- GRAC coding by: John Clay
/ Edmund Clay
1 AMOS coding by: Antony Dzeryn
/ Edmund Clay
- Graphics by: John Clay
/ Edmund Clay
0 In Dpaint V3
1 Music by: Antony Dzeryn
; In OctaMED V4 and V5.04
1 This HUGE document by: Antony Dzeryn
7 In Blitz Basic V2.1
O (Surely the best programming language EVER)
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Credits
1 Playtesting: Antony Dzeryn
1 Philip Dzeryn
- John Clay
/ Edmund Clay
- Noel Clay
. Gemma Clay
0 Mark Wilkins
/ Adam Sharps
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Credits
JFor further information about GRAC, the graphics used in The Experiment or
,to report bugs in the game, please write to:
John Clay
44 Finstall Rd
Aston Fields
Bromsgrove
Worcs.
B60 2EA
KFor info about the music, AMOS or Blitz programming, or general whittering,
write to:
Antony Dzeryn
17 Oakridge Close
Church Hill
Redditch
Worcs.
B98 9JU
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Correspondence
DFor help with the game, write to either of the above. A response is
K(almost) guarenteed. Also, the first person to write to us and tell us the
Llast line of text in the game will receive a Fabulous Prize! (This won't be
the complete solution. Honest.)
MAny feedback about the game (what we could improve, what you liked, etc) will
be appreciated.
For the best in Licenceware:
F1 Licenceware
31 Wellington Rd
Exeter
Devon
EX2 9DU
KDon't write to F1 with problems; they have no chance of giving you any help
Awhatsoever. Write to either of the first two addresses, instead.
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Future releases:
@More Bud Lightning games may feature,but... Unfortunately, as a
Eside-effect of GRAC V2.00's sprite-scaling (this is John's fault, not
IGRAC's), you may notice that when Bud faces left or right, he looks quite
Isuspiciously like a banana. Not a very well formed banana, either. This
Kbanana definitely would not make Banana Man, or even Bananarama. Bud is an
/IMPOSTER BANANA. And lo! He must be re-drawn.
GA Babylon 5 game may also feature, where you play the part of Garibaldi
G(Gary-Baldy), but we haven't decided on specifics yet. Such as a plot.
Ahem.
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0Other games currently available by DTO Software:
' Starbase 13 - Shareware
F The Lost Prince - CLR Licenceware (a PD demo is available)
B Lethal Formula - Shareware (also available with GRAC)
' Epsilon 9 - Shareware
5GRAC V2.00 is also available from F1 Licencware, for
6.99. The latest
Eversion of Lethal Formula is given away free with it, as is a printed
manual.
GThere is only one game currently available from DAS Software other than
MThe Experiment: Blitz Pong. This is in the finishing stages of development,
and can be obtained by sending
$5 to me (Antony Dzeryn). My address
Gcan be found on the page. Or you could wait until it is
released as Freeware.
>It's Blitz! It's Pong! It's Pong in Blitz! It's Blitz Pong!
Correspondence
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Ant's Imitate-A-Guide (TM)
Supplied with The Experiment.
HThis program was written in 5 hours. The libraries, datatypes and other
Fstuff that is needed to make AmigaGuide files work on a Workbench 2.04
Gmachine were not distributable, so I wrote the WHOLE GODDAM FILE MYSELF
Ein Blitz Basic 2.1. It was TEDIOUS! But, nevertheless, despite some
Happarent bugs in Blitz (colour font support? Run out of memory = crash?
IQuit Blitz and crash? ARGH!), I have now finished and all those annoying
Cpeople who don't upgrade can now, for the first time, experience an
JAmigaGuide file on their computer. Oh, for a world where people upgraded.
Sigh.
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*The music playing is an OctaMED module of:
, 'Sonata (quasi una Fantasia)' by Beethoven
+ Commonly known as the 'Moonlight Sonata'.
%Running length: 4 minutes 29 seconds.
MTranscribed into OctaMED by Antony Dzeryn, at great personal expense, I might
Ladd. Dischordant notes are not my fault; maybe Beethoven drank one too many
before he finished this piece.
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